I'm currently trying to develop marble-maze game for WM 5.0 device & have been struggling with developing a working prototype. The prototype would need the user to control the ball using the directional keys and display realistic acceleration and friction.
I was wondering if anyone has experience with this and can give me some advice or point me in the right direction of what is essential and the best way to go around doing such a thing.
The use of physics in game development is not specific for Windows Mobile. You can find a huge literature about this subject. This comes up in my mind now.